Esports Games Mobile 7,3/10 9945 reviews

In September 2018, Twitch had no professional mobile esports content in the top 10, but it did have 1 mobile game in the top 10 for total hours watched — PUBG ranked 6th. Top 10 Twitch Viewing. The game is a part of the DreamHack Mobile Series, which is a new mobile esports tournament. Guns Of Boom Aside from a few other games like PUBG Mobile and Clash Royale, Guns of Boom is one of the few mobile games with a properly-structured esports league. Posted on January 22, 2021 by MOBILE E-SPORTS® Standard After a successful Overdox tournament last year, we are very proud to announce the second official tournament for Overdox. This action-packed title is a hybrid of the hack n’ slash & the battle royale experience. Mobile Esports – Top Games 2020 If you are familiar with esports, you would need little or no introduction to mobile esports. Esport is otherwise called electronic sports, and it is a form of sports tournament via video games. The history of esports dated back to the pre-computer era when games were played indoor.

Get your thumbs warmed up, these are the mobile games that could turn into serious eSports. Written by Ben Sillis Published on 7:37 AM UTC Start training: The mobile games set for.

Esports, games and mobile are probably three of some of the most innovative and fast-moving spaces in business today. You probably need to talk about trends every 6 months rather than annually. However, we’ll do our best to reflect on the esports, games and mobile trends in 2019 that Newzoo has recently shared (although some are predictions, not trends).

Mobile Esports Games List

Games:

  1. The market will continue to grow – Newzoo states that “the global games market will generate revenues just short of $150bn” and that “mobile game revenues will [be]…mostly driven by emerging markets like India. Yet fewer game releases in China, the world’s largest and most lucrative games market, will limit its growth potential.” We think, added to this, sports businesses will increase their own game production activity and probably on mobile given its penetration and the ability then to own first-party data and develop one to one relationships with gamers and potential fans. However, we may not see the fruits of this labour for a year or so
  2. A relatively quiet year for Sony and Microsoft – the thinking behind this from Newzoo is this ” is mostly due to both companies gearing up for the next console generation.” Makes sense to us
  3. PC store wars will heat up – “On PC, Steam has had a monopoly on the digital game store market for over a decade” says Newzoo’s article. “The tail end of 2018, however, saw increased competition from the Epic Games Store and Discord Store, respectively.” Both are leveraging their large audiences, “…while also offering exclusivity deals and a better revenue split for developers wishing to add games to the store” to drive this competition. Fortnite’s continued success, or not, will no doubt have a large bearing on this for Epic, whereas the Discord audience is less susceptible to any passing fads/trends etc.
  4. China’s regulations will change developers strategies at home and abroad – In 2018, China created the Ethics Game Committee and stopped a number of games from being played in China. Given their huge population, and the proportion who are gamers, this had a huge impact on several companies – not least Tencent who saw a sharp drop in its share price. Newzoo believes this committee will continue to make it “…difficult for publishers to release games in China.” In response to that, they believe “the new regulations will also cause Chinese game companies to move their focus overseas. In particular, Southeast Asia, Japan, South Korea, Europe, the U.S. and the Middle East…”. Some games that are huge in China have found issues when trying to translate this success internationally. It will be interesting to see whether this acts as a barrier to foreign investment, or something to be learned from and adapted to.

Esports:

  1. Premium passes become more popular – As Newzoo states, “premium content passes [give] fans the chance to pay extra for additional esports video content. Fans who purchased the Overwatch League All-Access Pass on Twitch, for example, got access to extra shoulder content. We will see plenty more premium passes appearing throughout 2019, as leagues and broadcasters continue to look to new monetization models.” We completely agree on the drivers for this, as monetisation in esports is a key for businesses as they start to mature and are expected to show a return on investment. What will be interesting is the audience’s appetite for this given their expectation of free content. New esports viewers may be more accepting, given different expectations. But the biggest driver will be the quality of the premium content and if it offers value.
  2. More esports athletes featured in brand marketing campaigns – We’re not sure if we’d class this as a trend as such, but as esports (and therefore the players themselves) continues its audience growth and non-endemic brands up their activity, this is a natural conclusion. It’s a process that already exists across other passion points e.g. sport and music. What is more interesting to us is how brands might look to use players in a different way to traditional ambassadors, given the different industry dynamics, rather than replicating processes done before.
  3. Esports venues on the up – “There are numerous esports arenas under construction, and many of these will open their doors in 2019. Some notable examples include Riot Games’ LCK Esports Stadium in Seoul; Full Sail University’s $6-million arena in Florida, which will be the world’s largest collegiate esports venue; and Canada’s first esports arena, based in Richmond. We expect plenty of more venue announcements in the coming months” says Newzoo.We don’t disagree that venues are a big 2019 theme, in fact, we’re currently in discussions with four international venue owners after they came to us looking to better understand esports and it has also been a topic for discussion amongst our investor clients.For us though, we see a bigger opportunity in the creation of gaming venues that from time to time host esports events, or at the very least run their own localised competitions (or are part of a network). We don’t believe a venue business model that purely focuses on esports is sustainable; there just aren’t enough big competitions you’d be able to attract and monetise to justify the capital outlay. You essentially run into the same problem every other venue-owner has, how do you optimise use when there is no big game on? By running essentially a ‘bowling alley’ model, you get people every day. There are multiple income streams then available to you. Then, from time to time, you host big competitions to get the additional revenue and boost in venue profile.
  4. Southeast Asia esports scene continues to take off – Newzoo’s research marks out Southeast Asia as “2019’s esports region to look out for. The region boasts the fastest-growing esports audience, which will reach 31.9 million in 2019. In Q4 2018, Singtel Group and its regional partners agreed to collaborate to grow the gaming and esports ecosystem across Southeast Asia, Australia, and India. This will mean plenty of new esports developments in SEA going forward.”We have already seen signs of this in the second half of 2018. Having taken on a new Malaysian-based client (soon to be announced), we’re currently in discussions with four other esports businesses in the region – all of whom have approached us. Having never before having had a presence in the region, we concur that it is going big!

Mobile:

  1. Epic will expand its store to mobile – More of a prediction than a trend (unless others start doing it too), but Newzoo believes “Epic has made its intention to compete with Steam on PC very clear. It is likely that the company will try a similar strategy on mobile in 2019. Epic already decided to bypass the Google Play Store earlier this year, when it opted to release the Android edition of Fortnite via a dedicated proprietary launcher.”
  2. More immersive and competitive games on mobile – one of the innate human behavioural drivers that motivate people to game is the chance immersive experience it gives you, taking you to another place. Therefore the technology of the platform that delivers the game is a key driver in the audience scale. “Over the past few years, smartphones have become powerful enough to match certain laptops in processing power—all while remaining small enough to put in your pocket. One result of this: genres that were once exclusive to PC/console—including shooters, MOBAs, and (MMO)RPGs—are now commonplace on mobile. In 2019, they will be even more common, with further releases of immersive and competitive mobile games” says Newzoo.
  3. 2019: not the year of 5G – Again, not a trend but a prediction, Newzoo says that “In 2019, only a select few cities will have access to 5G. At first, the difference between 4G and 5G will seem incremental, as 5G will need several more years of infrastructure investment and technological breakthroughs to deliver on its full promise.”
  4. Apple will enter the video-streaming space – One final Newzoo prediction, although the creation of video-streaming is a trend, is that Apple will enter a space that features Disney+, “…Netflix, Amazon Prime, Hulu, HBO NOW, and many more.”

To read in full all the esports, games and mobile trends in 2019, please click here.

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Mobile esports are on the rise in most parts of the world, thanks to the accessibility of mobile gaming. More games keep getting added regularly to the App Store and Google Play. With the success mobile esports is seeing, console games get ported to mobile. Despite controversies with Apple, Fortnite mobile is still performing well.

Some successful console games even see full-on mobile versions such as PUBG Mobile, Call of Duty Mobile and NBA 2K Mobile. And all of these games are essentially free to play as well adding to the accessibility factor. On top of that, it’s likely that Call of Duty Warzone will see a mobile version.

Esports Mobile Games Revenue

Top Upcoming Mobile Esports

According to a study by Influencer Marketing Hub in 2019, mobile gaming is expected to be worth $91.2 billion by 2021. The article also states that mobile gaming consists of around 50 percent of the total games market. The growth steers towards the esports side as well, with titles like Garena Free Fire leading all competitive mobile games with 7.79 million hours watched on Twitch over the last 30 days according to Esports Charts. But which mobile esports should fans keep an eye out for?

Armajet

Armajet is still relatively fresh to the esports scene. It’s a shooter that features a jetpack to get around platformer style maps. Players have a few loadouts that to switch between after each death, switching games up frequently.

Esports Games Mobile

The goal is simple. Whoever can score the most kills at the end of a match wins. In short, it’s fly, shoot, kill, rinse and repeat. The Forge League, created by Hammers Esports, hosts Armajet events among other places currently.

Here we go! 🚀🚀🚀 https://t.co/8XqeLVGlSV

— ARMAJET 🚀 (@Armajet) September 14, 2020

Esports Games Mobile

Critical Ops

Critical Ops is one of the more popular first-person shooters on mobile and is a respected esport. Although it is not quite as popular as top mobile esports like PUBG Mobile, Call of Duty Mobile or Garena Free Fire, it has its own scene.

The game plays and looks a lot like Counter-Strike. In a team-based format, players represent the Coalition or The Breach. The former is a counter-terrorism squad while the latter is a terrorism unit. Some of the game modes featured should seem familiar to shooter game fans. Deathmatch, Defuse and Gun Game consist of these modes.

Brawl Stars

Arguably the quickest growing mobile esport, Brawl Stars is a colorful, quirky gun style game that plays from an overhead camera view. Developed by Supercell, the creators of Clash Royale, the game offers several game modes to choose from, including one where players collect and try to hold gems for as long as possible while fending off opponents.

Can you believe there's only one more #BrawlChampionship Monthly Final?! It was almost impossible to round down all of the plays from the September matches to just a top 10! 🔥 pic.twitter.com/WhmTLOhRMC

— Brawl Stars Esports (@Brawl_esports) September 15, 2020

Players can unlock and play as several unique characters, each with their own abilities. These abilities charge up several times during a match. So in many cases, these abilities get used quite often, making each game very explosive.

As mobile esports grows, so too does the top game in each section. From shooters like Critical Ops and Armajet to arena games like Brawl Stars, the community is quickly growing. As some of the top mobile esports and games in 2020, fans should keep an eye out to see just how far they go.

Esports Games Mobile

Written by Colin Mieczkowski

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